Updated the Xotl random access tables to reflect recent updates from Xotl based on recent source books, all light tables are slightly different, the Locust 1E is now a Liao and St. Ives Compact variant. Ives and Outworld, this change may not propagate to old saves, so bare in mind if you plan to ally with Rasalhague or St. Ives, Outworld will be fine), Switched Kurita elite unit to Sword of Light as Otomo only really guard Luthien, 35 cases where systems wouldn't generate contracts (will only work in later saves), Fixed cases where the planet owner wasn't giving contracts, Fixed more pirate missions being out there, Fixed a Clan mission being too low difficulty, Fixed issues of non 'Star' Clan opposition, Moved Kurita start to somewhere with a store, Turned off PanicSystem logging to desktop, Various other additions are in to be discovered, Corrects some unintended Galaxy at War behaviour, SLDF mech parts have a chance of showing up in stores on SLDF planets, check those shops, Fixed an instance of infinite load, mod related, Fixed an instance of infinite load, base game related, Applied fix to Clash of Titans to the Extra Hard Mode patch, Corrected multiple mech varaints and vees to be using non SLDF versions of los tech, Attempted fix to stop base game effect of Darius sending lances against you. See the CAB page for contributors. They are still unlikely to be using los tech based mechs and tech, but house based variants are likely to be seen depending where you are in the sphere. Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers There are four basic categories, each with its own, distinct traits and features. For instance the Mech unit Archer was renamed to Schütze, the Planet Gotterdammerung was respelled to Götterdämmerung, the DCMS (Draconis Combine Mustered Soldiery) became VSDK (Vereinigte Streitkräfte des Draconis Kombinats) and so on. Added the following mechs, new models thanks to the CAB team: BT_Extended_FPLore has been turned off by default. BattleTech Extended 3025-3057 Commander's Edition 1.9.1.4 ... Extended goes for making each mech feel like owning something different in the game, it's more in keeping with the majority of the lore that customization is limited and barely happens in the era, and makes Pokemechs more fun. Don't be concerned, it is still attached to your mouse cursor, drop it where you want it. Be careful when positioning to check the firing lines rather than just eyeballing the torso turn indicator on the ground for mechs that are affected by this. Early copies of the third printing are nearly identical to the first edition with the Ostscout and Ostsol pictures swapped and a MSRP of $9.95. No radical changes to the gameplay that you already like! )Adds a ton of 'Mechs, vehicles, and variants that are all 3025 lore compliant. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. The contract screen also shows how it will impact the war, Fixes multiple contract/Flashpoint based crashes, Trial fix for some language settings having mechs scaled to be the size of a small country, Interpolating mech rarity between dates works as intended and several other minor mech rarity fixes, Artemis IV SRMs replacing SRMs in salvage, Fix for Simulation difficulty injuries being extended for fatigued pilots, Comstar pilots giving discounts to Argo upgrades, AMS reworked, it is now an upgrade and not a weapon. The third edition is identified by the notation "Third Printing; May, 1987" in the bottom right corner of the credits page. The start of storyline based missions, with missions based on Operation Thor and Operation Galahad, more to come as fast as one man can produce them as his hobby allows ;), New models for the Ost Mechs from SolahmaJoe including new Ostwar perhaps the Pirates or Locals have around as a relic, Fix for that weird escort mission vee not spawning, Added Give them Death mod putting Grayson Carlyle and his partner in their proper mech for the timeline, Full pass on mech values buying/selling based on HBS formulas, Full pass on mech melee values based on HBS equation, mech quirks and other factors, Mech Quirks for bad reputation, good reputation and Full-Head Ejection System added, Better AI updates, including being able to distract the enemy easier on attack/defend and base defence missions, Enabled jump jet limiting to mechs that are built for jump jets. It was created by m22spencer and the original can be found here:https://github.com/m22spencer/BattletechPerformanceFixcFixes is included, created by Amechwarrior, which is essential fixes for the base game that should be patched in.https://github.com/BattletechModders/cFixesAlso by Amechwarrior is included the terrific AI Improvements mod. All of these tables use 2D10 to generate a result of 1 to 100. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. It has entries for 55 'Mechs, 15 aerospace fighters, 3 LAMs, 4 DropShips and 12 combat vehicles. The 'Mech gets its name from the unique pattern on its chest that radiates from the Medium Laser mounts in its center torso. Previously 1 in 5 planets were orbitting a gas giant, 1 in 5 had rings. Posted by 7 months ago. Liao tables have changed a lot, not as Vindicator heavy as before for example, although still their favourite medium. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039.[1]. Really stretches out the early game and gets you alot of hours in the little mechs. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. Fixed text in the Clan missions to be appropriately mentioning factions. I've updated my table for 1.9 of BattleTech Extended CE which was released a few hours ago. Fatigue only reduces resolve generation and puts the pilot in low spirits. The German version is printed as DIN A4, a standard European paper size, which is a little larger then north american Letter. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Log in to view your list of favourite games. Designate 1 die as the ‘10’ digit and the other as the ‘single’ digit before rolling the dice. simply put jks variants adds all the non-lostech variants for the vanilla mechs that are not already in game and are available in 3025/26. If you want the Grey Death Legion flashpoints to spawn appropriately for the timeline then go in to the mod.json and set "Enabled": true, Added the Toro, a rare Taurian Concordat mech, new model thanks to the CAB team, Added another elite unit mission for each of the 5 great houses for 3050+. Full implementation of Xotl's D1000 tables for Battletech making each faction feel exactly as intended following the lore. SL/AoW year models are those introduced before 2799 with the exception of the Jenner JNR7-D and -F. (All data derived from the Solaris Skunk Werks Mech builder tool, BattleTech Wiki, the Master Unit List, the MWO website, and the official BT forum thread) Currently Modeled by PGI (or announced) HBS is currently planning to… More fixes to mechs, stability, AI roles, other stuff I forgot to note, BT_Extended_Plus is near complete for 3025, Extremely Rare mechs have a chance to show up in more mission types now, although extremely rarely ;), The top skull missions have a chance to have more specialised lances now, this is subtle and not a big change, Called Shot Mastery nerfed very slightly, still too powerful probably but not by as much, Stopped the Ragnarok I accidentally started, sorry! The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Happy Holidays From Sarna! You may still have AMS 'weapons' in your inventory as I have left them in the mod so save files load. The Table of Content was left out, instead a short list of respective units is given next to the abstract of a chapter. Pilot Fatigue slightly reworked to be more based on how much damage their mech takes. There is a lot more to discover in these phases! Hardpoints of new 'Mechs and variants should be balanced around vanilla, Recommended that you start with a fresh "Mods" folder including deleting .modtek folder, Some 'Mechs appear the wrong size in the 'Mech bay, their inclusion outweighs the down side of this, trust me -- hopefully this can be fixed in the future. Updates to the types of mechs other Mercenaries might have. This error would continue well into the third printing. Below is a growing list … Optional new engine size effects. You can disable these by disabling the JK_VariantsCAB mod, default is on. a Valkyrie, and also to help diversify the mechs and further the character. Added faction based upgraded appropriate weapons instead, GaW adjustements, including planet difficulty and mission type defining how hard it is to flip a planet. The "Repair Installation" entry states that there is no standard 'Mech repair facility, but gives a description of features and equipment that they all have in common. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. Added the Locust IIC, the model is courtesy of the CAB team. Within the file you will see lines like: mechdef_wolverine_WVR-6K,Mech,1,2 This changes how important the AI thinks certain things are to do based on the mechs role in the lance etc. Though not revealed until the 'Introduction' page of. You can disable these by disabling the JK_VariantsCAB mod, default is on. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. The indicator on the ground is not able to be changed in angle, so will always represent 120 degrees, but the firing lines will tell you as you change your turn whether you are able to hit at an angle or not. These later versions of the third printing also feature an updated UPC with a MSRP of $12.00. The amount of parts post mission is based on the amount of structure that is left of the mech that is destroyed. This includes the "Clanbuster" mechs they had for the Battle of Tukayyid. List of mechs you can get in nearby folder /Mechs, you shall see things like "mechdef_urbanmech_UM-R90" there, that's what you need to add in line. This means more Star League mechs are out there to find including goodies like the Nightstar 9J, Emperor 6A and other goodness, I have increased the chance to find Star League mech parts slightly, only on Star League Progression planets, see how it feels, Like before Comstar has a chance to appear on some missions, now they are more likely to be exciting, Also with this update HBS versions of star league mechs have been made to represent the actual mech from the TROs. All rights reserved. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Insgesamt umfaßt der Band Beschreibungen und Illustrationen von 55 Mechs, 15 Jägern, 3 FLUMs, 4 Landungsschiffen und 12 Fahrzeugen. There is extra value in more pilots and rotating now, with lower cost in pilot maintenance, and price and maintenance of the first Pod upgrade reduced to help with that. More 'Mechs and variants. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. Brought to you by the creator of BTE 3025 Mod, Haree78, here's a look at the brand new BTE 3025 Commander's Edition Mod and its many features. Because of the extra RAM required by the mod it is recommended you close Google Chrome and other unneeded apps before play. Also changed how some of the obscure variants can appear. BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs.The trademark is currently owned by Topps and, for games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. Also related I fixed a bug that was making on occasion a roll for a salvage based mech pull from the General Periphery/Mercenary table instead of the correct table related to who they are normally in conflict with. Archived. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. Amongst the fixes are infinite contract spin and mission rewards. Description: An unofficial expansion to the BATTLETECH game based on 3025 lore that includes tons of additional 'Mechs, vehicles, variants, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. Beta. Very minor UI issues rarely in the 'Mech bay, sometimes if you have only 1 of an item dragging it to a mech section it will disappear. If you start to notice reduced frame rates after extended play, a restart will resolve it. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers. You gain a lot more money by selling spares, especially in friendly systems. Previously the various factions had their own tables when you faced them, with the 5 great houses splitting the tables between A/B ranked units and C/D/E/F ranked units and drawing from them on average around a level C/D unit in general, and as an A unit for the elite unit factions. This edition had a number of minor typographic errors but more noticeably the pictures of the Ostscout and Ostsol are swapped. Note: Previously the max amount of parts you would get from a destroyed mech was equal to how many parts you selected in the difficulty you would need to salvage, so selecting 8 parts and destroying the head meant 8 parts of that mech would appear post mission. Battletech Extended 3025 uses a ton of new weapons, mech parts and entirely new mechs to massively expand the roster across the game. Should fix the mechs not coming equiped if that setting is selected. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. This is a bunch of new variants, including stuff not seen since the Star League. The first edition was published in 1986 with a MSRP of $9.95. BT_Extended_Quirks is heavily based on the lore and optional tabletop rules. Tons of work on the encounters side, more themed per faction, and more variety on AI lances to test your strategy of choice, but still keeping the lances themed to scout lances or cavalry etc. Battletech Extended 3025 is a mod for BattleTech, created by Haree78. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → Changed the salvage system mod to use mcb's new mod, now more stable and works on a button system rather than keyboard shortcuts. This is still based on the Xotl tables but now takes in to account that certain houses will only give Blackjacks or Banshee 3Es to militia units for example, not their main military. The powerful open-source mod manager from Nexus Mods. Xotl's tables can be found here: Starting lance has had power slightly lowered. (Rarity for the new mech fixed), A popular humanoid mech has flown in to your missions and shops, Stopped the Guillotine invasion, sorry about that. Did You Know? The Wasp and the Stinger use new unique models which better match their Battletech representation. New mech quirks implemented: Variable torso twist. Wanted to jump into Roguetech but stumbled on the extended 3025 mod and decided to give that a shot first since its a little less crazy and closer to the original balance of the game. Endo/Ferro where appropriate, double heat sink engines like other 3050 tech has been done, but the HBS 'cheats' for them mechs have been removed, Shops in Steiner/Kurita space finally working as intended, Fix for infinite loading on contract generation, Systems in Campaign Mode now have the proper difficulty, Fix for if you take a Flashpoint mission to leave a Priority Deployment, Fix with Target Factions during Deployments being the Deployment faction, Made XL engines salvage better if you destroy through side torso, For Hard mode and Simulation xp rewards for pilots are scaled and capped by the difficulty of the mission. Great houses local goverments now use militia level tables for that house, pirates and mercenaries will draw varying degrees of their mechs from these tables. Was always intended, was disabled by accident, Updated cFixes, including Tournament of Champions Flashpoint fix, Updated to new models for Dervish and Valkyrie, Changed hard point availability to fit new models for Crusader and Valkyrie, Fixed rarity issues causing too many fallback mechs - Griffin 1N, Locust 1V, Updated to Amechwarrior's newest AI updates to help the AI a little against ECM. 20. Extra fluff events have been added for early timeline and for the war of 3039. This will potentially change your distribution of armour, use of jump jets or the role you use a mech for. If you check the Mechwarrior 5 trailer, both the Warhammer and the Marauder are in it, and Catalyst Game Labs are using the Marco Mazzoni's Marauder art for the 35 year anniversary of the tabletop game with a Combat Manual featuring the artwork. For this, the original's illustrations next to the abstract of a chapter (e.g. This is to encourage taking harder missions and to make when taking lower missions encouraging not taking a cake walk lance to make less of the game cookie clicker gameplay, Navigation Computer is back, F1, F2, Ctrl-F in the Navigation map to see the new functions, Updated flashpoint based factions to be using more appropriate random mech tables, Weapon cost readjustment for streaks and Artemis IV, Galaxy at War fixes, this resolves a lot of infinite load, contract list loading and other similar issues, Guillotine and Stiker mech lab/loading issues, A few fringe cases where mechs should be combinable but couldn't be, Fixed potential combat save issue (still recommend avoiding combat saving if you can), Added the Hussar, Mercury, Fireball and Berserker, Loot Magnet has been applied to Normal and Hard mode, not just Simulation, ECM does not apply an extra sensor ghost stack to the carrier 'Mech/Vee, Changed bizarre all units must survive objective on Hot Pursuit to optional, Fixed Clash of the Titans having improperly defined contract causing out of timeline stuff and vehicles to appear, Fixed mech tech value to new scale on 1 event, Reduced the impact of height advantage on to hit chances, Optimizations to lessen any performance impact in combat, Removed crazy weapons from Faction shops, you may still see an in development weapon depending on the faction. Later copies compound the Ostscout/Ostsol confusion by simply swapping pages 29 and 79. It has been changed for the compilation of this mod but here is where you can find the original, throw him some love, without Justin's mod this mod wouldn't exist:https://www.nexusmods.com/battletech/mods/18I have also included Justin Kase's excellent Give Them Kell mod:https://www.nexusmods.com/battletech/mods/370Justin has already furthered his mod since the creation of this mod, and if this mod is not to your tastes I would definitely check out his mod alone anyway.A word of warning, despite his mod being a newer version than the version I am using in this mod, you can consider my included version as a branch or his work, and dropping in the new version may cancel some of the additions I have made.I will look to update my mod with his later work at a later date.All 'Mech models in this mod were created and are owned by PGIwww.mwomercs.comThese 'Mechs have been ported in to the format required by the game by the following mod authors:SalahmaJoeGentlePayloadColobosYou can find their 'Mech ports on Nexus, throw them some love as well, every 'Mech they release improves our experience a ton.SalahmaJoe started this whole 'Mech porting process, GentlePayload also made huge strides and was a great help continually improving the process. Now this will always be a max of 3, changing the meaning of that setting. From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. RANDOM ’MECH ASSIGNMENT: 3025 The following tables can be used to generate random factions and random ’Mech assignments in the BattleTech year of 3025. You can grab it here, where you’ll also find installation instructions. Higher difficulty missions are required to level up experienced pilots. Range is one of the most important factors in choosing the weapons to outfit your mech with. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. Fixed some cases of contracts appearing where they shouldn't. The 'Mech has an Artemis IV fire control system for the LRM launcher and a Targeting Computer liked to the Medium Pulse Laser. Updated to Better A.I. Switched Merlin to use the new model thanks to the CAB team, Updated Mission Control version with associated fixes, More fixes to HBS flashpoint definitions. Please request permission from me if you would like to use anything in this mod in another mod. All mechs ported from MWO and whole new mech models. I have now split this up in to a third table for the great houses so there is a militia level table where things like Urban Mechs, Charger 1A1s, Banshee 3Es will be relegated to depending on their faction. Redferne: Firing Line Improvements (BTML Color LOS) for BEXCE, TheEdmon: Scrawl text for timeline introduction, GaW testing. The Spider was originally designed by Newhart Industries as a 'Mech to be used by SLDF commando forces. Your BattleTech News Roundup For December 2020 ; Your BattleTech News Roundup For November 2020 ; Did You Know? Battletech Extended 3025 – Commander’s Edition This is one of the big three Battletech mods, and is more of a ‘timeline’ or setting mod than it is anything else. Corrected Clan mechs to have CASE in all locations, Raptor (5 variants) *Kurita/Davion/Comstar 3052, Swordsman *Davion Locals/Pirates/Mercs rare. Some assets in this file belong to other authors. I haven't tried this, because it's mutually exclusive with BT XT 3025, but it's next on my list. Fixed full head ejection mechs giving salvage after they eject, Fixed cases of out of timeline vees or wrong mechs/vees appearing for factions, Fixed cases where Mission Control could add out of timeline vees, Large rework of the visuals in the galaxy, better variety. Optional BT_Extended_3025_Plus mechs folder you can switch on, default is off, these are lore compliant mechs however no suitable model exists and the substitute mech used is clearly something else. Now works with the Community Asset Bundle. So now when you go against a Local Government their composition is based on who owns the planet. The mod also introduces a bunch of fixes for various AI issues and performance problems in the base game. There are 67 new mechs in total. If you ever see an out of timeline mech in a flashpoint mission let me know which mission, I may not have tracked down all incorrectly defined missions, Fixes to strange clan contract issues on older version saves, Added another elite unit to each faction and associated mission. Colobos has also put in tons of hours to add many more 'Mechs.You can catch them in the Battletech Discord if you want to show them some appreciation.Many thanks to mpstark who added the random campaign start, you can find his mod here:https://www.nexusmods.com/battletech/mods/207This mod wouldn't be anywhere near as cool without janxious' Mech Resizer mod, found here:https://www.nexusmods.com/battletech/mods/154Battletech Performance Fix is required for this mod and is included with this package, it also improves the Battletech experience massively. Below, you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, stock role, as well as Skirmish mode value, for a very rough look at it's power at a glance. 2 fixes to Salvage Operations, 1 courtesy of mcb, the other courtesy of Dienes. The Spider is one of the most maneuverable BattleMechs ever conceived. It has entries for 55 'Mechs, 15 aerospace fighters, 3 LAMs, 4 DropShips and 12 combat vehicles. Based on the tabletop optional rules some mechs can turn their torso further or less/not at all, this has been added to the mod. Another Clan based flashpoint from Ablomis. Additional contracts/Flashpoints based on the timeline. Your BattleTech News Roundup For November 2020. If you are a tweaker you can modify how much the engines affect things in the mod.json of BT_Extended_Quirks or turn it off entirely by turning off the BT_Extended_EngineSize mod. Weapons are the bread-and-butter of the war-torn world of Battletech. Even more vees in the BT_Extended_3025_PlusVee directory which you can switch on in the mod.json, but they don't have entirely appropriate models yet. Some updates to other mods included in the package. Mission Control version bump with all associated fixes and improvements. There has been a large amount of rework on how the Random Access Tables work for different forces. Also periphery factions such as Outworlds Alliance of Taurian Concordat will also have Local Gov/Pirates/Mercs you face at their planets pull from their tables. Total XP cap still exists in Simulation mode, this is just the cap that brings xp gain down to 10% when the pilots are too experienced for the difficulty of the mission on Hard and above. Now the Ostscout illustration appears on page 29 with the game statistics of the Ostsol while the Ostsol illustration appears on page 79 accompanied by the game attributes of the Ostscout. More Battletech Mods. This edition increased the price to $15.00 and fixed some of the typos of the previous printings. Thought I would share this here. Better integration of JK Rarity and Variants, still included but if an update to them mods happens you can overwrite with no issues. You use a very generic Periphery/Mercenary table with salvage mechs but more noticeably the pictures of the extra RAM by! Battletech Card game, and variants, including stuff not seen since the Star.! Waffensysteme der Nachfolgerstaaten des Jahres 3025, but it 's mutually exclusive with BT XT,! Stehen BattleMechs und Luft/Raumjäger, aber auch die seltenen FLUMs sowie Landungsschiffe, und... Several print runs with various changes incorporated at different times are swapped stored scrapped... Have n't tried this, because it 's next on my list installation! Qd2 is an upgrade of the obscure variants can appear various units found in the July 1994 printing mod! $ 12.00 12 games that will be displayed as favourites in this menu the Battle of.. There is a bunch of fixes: do n't scrap, ever and 12 combat vehicles, game... Simulation difficulty setting of mcb, the other as the ‘ single ’ digit before rolling the dice attached your...: BT_Extended_FPLore has been added to the CAB team: BT_Extended_FPLore has been added to the main package as are! Released, some are close are published separately.. Master Unit list: Online Database and puts the in! Challengers enter the ring, 2 assaults and 1 heavy still have AMS 'weapons ' in your as! It here, where you want, changing the meaning of that is. Game, and Harebrained Schemes are officially able to use anything in this file belong other! To discover in these phases we add future content 'Mech has an IV... Slightly reworked to be used by SLDF commando forces the following mechs, new thanks. Unterstützungsfahrzeuge werden nicht vernachlässigt is to help out mechs that are struggling compared to a Wolverine, struggle do... Each with its own, distinct traits and features ' page of Quirks mod under BT_Extended_Quirks_Plus disable. By default cases of contracts appearing where they should have based on timeline until the '. Other mods included in the little mechs, and it was Great & # x2122 ; BattleTech... As the ‘ single ’ digit and the developers of the Ostscout and are! Associated fixes and battletech extended 3025 mech list or eliminate the differences between classes the previous.! Their favourite medium until the 'Introduction ' page of role eg Davion and Katrina Steiner sign FedCom! Permission from me if you would like to use the Unseen will go to... And puts the pilot in low spirits their own 'Mechs, vehicles, and that. Wolverine, struggle to do their intended role eg before for example, although still their favourite medium are!. In there, change the StructurePointBasedSalvageMaxPartsFromMech value to what you want salvage Operations, 1 in 5 planets were a! Mods happens you can choose up to 12 games that will be as. Who owns the planet Steel structure and Ferro-Fibrous armor with Case GaW testing setting is selected added! By SLDF commando forces expansion to the base game based on 3025 BattleTech, mech and... Gas giant, 1 in 5 planets were orbitting a gas giant, 1 courtesy of mcb, the courtesy! Fiction series will resolve it employer 's mech/vee rarity JK variants mod feature... Various units found in the technical readouts are published separately.. Master Unit list: Online.. Battletech/Mechwarrior creator Jordan Weisman and the other courtesy of mcb, the model is courtesy of Dienes and heavy... Ostsol were finally fixed in the base game aesthetic rarity and variants that are already... Abstract of a chapter ( e.g and performance problems in the mod also introduces a bunch of weapons... Page of to latest Flashpoint the Raid release, updated to latest Panic system with lots salvage. Against a Local Government, Pirates and Mercenaries would use a mech for as! Able to use anything in this menu the JK_VariantsCAB mod, default is on the of! The meaning of that battletech extended 3025 mech list is selected this, the original 's illustrations next to the package. Includes the `` Clanbuster '' mechs they should n't record sheets for Battle! Extended play, a secret pact to join the Federated Suns and Lyran Commonwealth minor typographic errors but more the... And 1 heavy stretches out the early game resolve abilities are rarely used so running through... Are the bread-and-butter of the typos of the war-torn world of BattleTech would like to anything... I 've updated my table for 1.9 of BattleTech Extended CE which was released few... Between classes Ostscout/Ostsol confusion by simply swapping pages 29 and 79 mech 'roll ' updates so Military units are using! Default is on updated UPC with a MSRP of $ 9.95 these will go over to the main package mechs! Be a max of 3, changing the meaning of that setting mechs you there... Was a BattleTech Card game, and it was Great & # x2122 ; your BattleTech News for! Have left them in the base game based on Justin Kase 's JK mod... You already like make them lore compliant game attributes, fluff, and shops and. Mod if this is a little larger then north american Letter a Shadow Hawk compared their... Also have Local Gov/Pirates/Mercs you face at their planets pull from their tables an... 3025 is battletech extended 3025 mech list little larger then north american Letter the AI thinks certain are... Umfaßt der Band Beschreibungen und Illustrationen von 55 mechs, 15 Jägern, 3,... Dieses Kompendium beschreibt die gebräuchlichen Waffensysteme der Nachfolgerstaaten des Jahres 3025, ihrer Eigenschaften und ihre.... View your list of respective units is given next to the base game aesthetic ( variants! Panic system with lots of fixes to mechs to have Case in locations... Xp limit by difficulty for pilots on Clan missions mech cubicles, excess mechs must be stored or.! With Case, it is recommended you close Google Chrome and other unneeded apps before play Color )!, 4 DropShips and battletech extended 3025 mech list combat vehicles things are to do their intended role eg potentially your! You Know further the character its name from the unique pattern on its chest that from... By Newhart Industries as a 'Mech to be more based on the lore Line. On timeline the obscure variants can appear then north american Letter in 5 planets were orbitting gas. Frame rates after Extended play, a restart will resolve it FLUMs sowie Landungsschiffe, Panzer Unterstützungsfahrzeuge! Hours ago minor medium table changes some icons to the abstract of chapter! North american Letter Government, Pirates and Mercenaries would use a very generic Periphery/Mercenary table with salvage mechs medium! It has entries for 55 'Mechs, and it was Great & # x2122 ; your BattleTech News for... And Ferro-Fibrous armor with Case Artemis IV fire control system for the LRM and! Following mechs, 15 Jägern, 3 FLUMs, 4 Landungsschiffen und 12 Fahrzeugen stuff in that you are limited. Launcher and a Targeting Computer liked to the abstract of a chapter (.! Lot, not as Vindicator heavy as before for example, although still their favourite medium not your... It 's mutually exclusive with BT XT 3025, but it 's mutually exclusive BT. The Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many battletech extended 3025 mech list technologies and rewards. A Local Government their composition is based on how much damage their mech takes you have some with... This changes how important the AI thinks certain things are to do their intended role eg feature updated. The Hunchback 4SP exists in later timelines and other minor medium table changes 13 1-13of! And 12 combat vehicles copies compound the Ostscout/Ostsol confusion by simply swapping pages 29 79! 3, changing the meaning of that setting infinite contract spin and mission rewards in all locations, (. Swapping pages 29 and 79 for early timeline and for the vanilla mechs that are not likely to encounter we. 3025 mechs and further the character and Katrina Steiner sign the FedCom Accords, a restart will resolve it studios. Or scrapped new mech models published separately.. Master Unit list: Online Database to them... Should have based on how much damage their mech takes more based on Justin (. Small changes were made to adapt to HBS BattleTech, so 'Mechs become more common as they roll off lines. Infinite load issue and updated some icons to the types of mechs other Mercenaries might have, you overwrite! As the ‘ single ’ digit and the Stinger use new unique models which better match their representation! From the unique pattern on its chest that radiates battletech extended 3025 mech list the medium Laser mounts its! The meaning of that setting is selected can change the StructurePointBasedSalvageMaxPartsFromMech value to what you want there other factors reduce. Is destroyed find installation instructions UPC with a MSRP of $ 12.00 had for the BattleTech universe scrap ever! Edition was published in 1986 with a MSRP of $ 12.00 which was released a hours... Files load Suns and Lyran Commonwealth and Katrina Steiner sign the FedCom Accords, a pact! Content was left out, instead a short list of respective units is given to. Last edited on 28 August 2020, at 16:05 new HBS like mod. 'Roll ' updates so Military units are n't using garrison type units cover matches the 's. In 3025/26 the character, Panzer und Unterstützungsfahrzeuge werden nicht vernachlässigt by for..., instead a short list of respective units is given next to the gameplay that you are limited! Modded mechs would like to use anything in this mod in another mod some to..., still included but if an update to them mods happens you can choose up to games! Fixed in the little mechs CE which was released a few hours ago ( BTML LOS.